

Scrake cannot teleport nor get frustrated.Scrakes only have one weak spot, which is the head.

They also have minor resistance to Hemogoblin's bullet impacts (but not to its DOT which they are neutral to). Scrakes are slightly resistant to handguns and shotguns, but are neutral to every other type of ballistic weaponry. The Scrake will take 400% damage when directly hit by an RPG. Scrake has a unique weakness to the RPG-7's ballistic impact damage. Scrakes greatly resist multiple forms of damage, and they have only one weakness. Resistances and Weaknesses Damage Resistance Once enraged Scrake will retain this condition for the rest of its life. When enraged Scrake gains ability to sprint. Rage (sprint) begin when HP (of either body or head) at: Normal - 50%, Hard - 75%, Suicidal - 75%, HOE - 90%. Normal - 50%, Hard / Suicidal - 75%, HOE - 90%įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1 Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Scrakes will never stop sprinting until they are killed. This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth. Scrakes will only sprint when their overall health drops below a certain threshold, determined by difficulty. Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.

